Predicting the Enemy in Tower Rush

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Because of the inherent server delay and the deployment time of units, playing purely 'reactively' means your defense will always be a fraction of a second too late.
Predictive gameplay looks like pure magic to a casual observer; it appears as though the player is reading the opponent's mind and dropping spells on empty tiles.

Pattern Recognition and Human Nature
Every single human player, regardless of their skill level, eventually falls into predictable, subconscious habits during a stressful match.
When you launch your final Hog Rider, you don't wait to see the Cannon; you instantly cast a predictive Fireball on the exact tile they have used all game.
- Drop your win condition and instantly roll a log to clear the swarm you know is coming.
- You can only predict a card if you know they actually have it in their hand.
- If you predict a Skeleton Army and they play a Mini P.E.K.K. If you loved this post and you would like to obtain more data about tower rush kindly stop by our own site. A instead, you just wasted your spell completely.
The Math of Prediction
Prediction is not just about guessing where a card will be placed; it is also about predicting exactly WHEN the opponent will launch an attack.
If they just over-committed 9 elixir on a failed push, you can predict that they will be completely unable to defend a sudden Bridge Spam attack in the opposite lane.
| What They Do | What You Do |
|---|---|
| Opponent plays a Golem in the back | Predict that they will dump all their elixir into supporting it; aggressively push the opposite lane instantly |
| Opponent uses their only Log on your Princess | Predict that they are defenseless against swarms; instantly throw your Goblin Barrel at their tower |
The Pinnacle of Skill
When you successfully pull off a massive, game-winning prediction, it is the most satisfying feeling in the entire game.
Control the future of the match.