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Why You Must Have Anti-Air in Tower Rush

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작성자 Benny Ellison
댓글 0건 조회 3회 작성일 26-07-24 12:43

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However, one of the most fatal deck-building errors is neglecting to include a robust, reliable suite of anti-air defenses.


If you enter a match without sufficient air defense, a single Balloon or Lava Hound will completely dismantle your towers while your ground army watches helplessly.


The Aerial Behemoths: Lava Hound and Balloon


While your Musketeer is busy slowly shooting down the Hound, the Balloon casually flies past and drops a bomb that obliterates your tower instantly.


To survive this assault, you must have at least two reliable anti-air units in your deck, along with a defensive building that targets air (like the Tesla or Inferno Tower).


  • Never place your anti-air troops too close together.
  • Use Tornado to pull the Balloon to your King Tower.
  • Force them to spend elixir defending instead of supporting the Hound.

Choosing Your Sky Sweepers


When selecting your anti-air package, versatility is key; you need units that are strong against air but also highly useful against standard ground pushes.


Furthermore, you must consider air-to-air combat; including your own flying units (like Mega Minion or Phoenix) provides a mobile defense that ground units cannot touch.


Defense RoleTop CardStrengths
Ranged DPSMusketeer / Dart GoblinCan hit air units from far away while remaining protected behind your Princess tower or ground tanks
The InterceptorMega Minion / PhoenixFlies directly to the enemy air threat and shreds it without being distracted by ground swarms

Total Coverage


You must respect the Z-axis and prepare your arsenal accordingly.


If your towers fall to the Balloon every time, you must redesign your support structure.



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